

These days I only play 1v1 really, although sometimes I play 2v2 with a friend. Asymmetry is good, but I think the map should still offer the same tactical opportunities for both teams. Meanwhile the other team's HQ was surrounded by hedgerows that made it very difficult to move vehicles safely through the base sector. Tanks could sit up there all day because TDs shooting up from below tended to hit the ground.

My thoughts immediately go to that one community map that was temporarily brought in a few patches ago - one team had a nice, elevated position just outside their base.

If the left flank has a wide open approach from the south with defensive positions on the north, well it better be flipped on the right flank. If one team has an elevated area that offers a good place for TDs and AT guns to sit, you'd better make sure the other team has one as well. If one side has a three-story building on one flank, the other team should have a similar feature. If you're looking to make a map, I think one of the most important things is making sure that both sides are balanced. It might just be that it's relatively open, if narrow, so I tend to get outmaneuvered a lot by better players. I don't think it's objectively bad, I just never do well on it. Overall I'm not too picky about maps, the only one that's an absolute veto for me is Rails and Metal. I used to hate Lierneux until I realized you have to ignore the fields and control the resources in the city/forest early on. If I had to pick a favorite, it's probably one of these two.

Again, pretty simple to manage the lanes but also easy and quick to maneuver around an enemy blob since it's a little more open at the flanks. I also like Road to Cutoffs Kharkov a lot. I love Trois Points because it's relatively easy to manage the different lanes, which is nice for a mediocre player like me. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderlessĪlmost all of my games are 2v2.
